This study is an attempt to understand how to emit light from meshes. I'm pretty happy with the results.
I started this scene by modeling the lamp from reference, then built the table and added books from Cinema 4D's built in models. I wanted a layered and detailed picture frame with a piece of glass in front of the artwork, but the glass was causing everything behind it to render too darkly. I fumbled with refraction settings and decided to just delete the glass.
The horses are one of the base sculpting shapes included with Cinema 4D and are textured with an OctaneMix material combining a diffuse material with absorption turned on and a glossy material with a slight displacement. Since it was getting late I had to save time by using materials from Octane's LiveDB collection to texture the larger book with a cloth material and lamp with a leather material. I don't think there's anything wrong with using pre-made models or materials, but I do enjoy the satisfaction of knowing I hand built every single piece of a scene. Lofty goal for a 4-5 hour turnaround.
Lighting was somewhat tricky and took a while to get dialed in. I couldn't figure out a way to reduce the exposure of the globe lights and increase their output at the same time. I feels like the light on the back wall doesn't match the intensity of how bright the bulbs themselves appear. That'll be a problem to solve on the next project. The main light in the scene is a small area light off to the right with it's output set to 3200k. The OctaneEnvironment was used to shut off the global lighting and darken the scene.
Rendering was done using the Path Tracing kernel. It took 15 minutes to render at 256 samples, but there's still noise in certain areas. It's not bad but can be noticeable on the tiny horse being shadowed by the large one.
Color-grading was done in Photoshop using Magic Bullet Looks. I went a bit heavy with the contrast, but I really like the darker feel of the image.
Here's a screenshot showing how I organized the scene.
These are the reference images I used for the lamp.